5-1 in favor of mr_sloppy2nds
Guile - Ryu (sloppy) vs. Akuma (hi-tek)
Pros: Your keep away game was solid until I started to FA through your FB's. I saw 1 BnB combo. You kept on throwing me after a jump in, or when I jumped in for a combo. Really frustrating.
Cons: Not enough pressure, with risk comes reward. And...I only saw 1 BnB combo. You have to mix up your attacks more. High, low, mid-range, long range...mix em up. You caught me with the ultra when I was trying to FA you on wakeup, it was my mistake, but you still caught me. After you caught me (next couple of fights), you tried to do blind ultra me and they backfired on you.
Summary: TBH, not the best Akuma I've played. You have a lot of room to grow. Throw in more demon flips, short ones, long ones...the point is to mess with your opponent, and you didn't do that. You played the keep away game all 6 fights, and to me, that's just what I wanted. A up-in-your-face Akuma is more dangerous than a keep-away Akuma.
Guile - Ryu (sloppy) vs. Akuma (hi-tek)
Pros: Your keep away game was solid until I started to FA through your FB's. I saw 1 BnB combo. You kept on throwing me after a jump in, or when I jumped in for a combo. Really frustrating.
Cons: Not enough pressure, with risk comes reward. And...I only saw 1 BnB combo. You have to mix up your attacks more. High, low, mid-range, long range...mix em up. You caught me with the ultra when I was trying to FA you on wakeup, it was my mistake, but you still caught me. After you caught me (next couple of fights), you tried to do blind ultra me and they backfired on you.
Summary: TBH, not the best Akuma I've played. You have a lot of room to grow. Throw in more demon flips, short ones, long ones...the point is to mess with your opponent, and you didn't do that. You played the keep away game all 6 fights, and to me, that's just what I wanted. A up-in-your-face Akuma is more dangerous than a keep-away Akuma.