Average Chun, still got many way to improve!
Work on:
-Mixup. Chun has tons of mixup and blockstring possibilities; for example u can do clp clp clp stmp far hk, use the maximum of her pokes, so u cant be punished during recovery. And doing some hanzashu/cr.kick atk between some of your move will constantly make the opponent guess about blocking high or low. Do some tick throw, stop your moves at some point to see if they smash a srk for example. Furthermore, try to work on hitconfirm as well, everytimes u effectively hit with a clp or a clk, always finish with leg or start her mindgame.
-Pokes. U should poke more. Grasp the range of all her moveset, her priority, what each normal beats.
-AA. that's the weak point of your zoning imo, u have no solid answer to a jump in. I can break into your zone easily. far hk, far/close mk, cr mp, lk, j.hp, j.hk.. she has a lot of AA .
-FA. Chun's FA is very good, u can launch it right at lvl 2, and dash forward since u arent rly in disadvantage, then u can: block their punish and punish afterwards (as they can try to srk for example), throw, clk*3 leg (as they want to tech throw), start your mixup mindgame.
Chun's pokes and mindgames are the real deal u should capitalize on. Make the opponent guess till his brain is done.
Work on:
-Mixup. Chun has tons of mixup and blockstring possibilities; for example u can do clp clp clp stmp far hk, use the maximum of her pokes, so u cant be punished during recovery. And doing some hanzashu/cr.kick atk between some of your move will constantly make the opponent guess about blocking high or low. Do some tick throw, stop your moves at some point to see if they smash a srk for example. Furthermore, try to work on hitconfirm as well, everytimes u effectively hit with a clp or a clk, always finish with leg or start her mindgame.
-Pokes. U should poke more. Grasp the range of all her moveset, her priority, what each normal beats.
-AA. that's the weak point of your zoning imo, u have no solid answer to a jump in. I can break into your zone easily. far hk, far/close mk, cr mp, lk, j.hp, j.hk.. she has a lot of AA .
-FA. Chun's FA is very good, u can launch it right at lvl 2, and dash forward since u arent rly in disadvantage, then u can: block their punish and punish afterwards (as they can try to srk for example), throw, clk*3 leg (as they want to tech throw), start your mixup mindgame.
Chun's pokes and mindgames are the real deal u should capitalize on. Make the opponent guess till his brain is done.